A collection of articles, videos and other resources about incorporating gaming concepts into the class, from Edutopia, a nonprofit organization focused on improving K-12 education.
A network of game developers, researchers, industry experts and policymakers who design learning-centered games and study the connection between games and learning.
News and information service focused on educational games for children and young adults. A project of the Games and Learning Publishing Council, which is supported by the Bill and Melinda Gates Foundation.
A joint venture between the Chicago Toy and Game Fair and Live Oak Games; the website and newsletter support the use of games and toys in children's education.
Video-based course on gaming in libraries. By Scott Nicholson, sponsored by the Syracuse University School of Information Studies and the Kauffmann Enitiative Entrepreneurship Program of Syracuse University.
Nonprofit organization devoted to developing and advocating for game-based learning experiences and environments. First major initiative was the New York City public school Quest to Learn, a "living lab" where the organization continues to develop game-like approaches to learning.
A site from the Smithsonian Institute's Lemelson Center for the Study of Invention and Innovation that explores the playful side of inventing and innovating.
A collection of reports, presentations and datasets related to how the evolution of the internet and technology affects Americans' lives. Includes information about learning in the digital age.